3D Self Portrait Dec 2012

Project Description

This was created for a 2nd year University module, inwhich we had to make a model of our own heads, and using photos to create the Diffuse map

Project Details

  • Inital Base mesh created in 3ds Max
  • High Poly sculpt created in Zbrush, used to create Normal map
  • Diffuse map created in Zbrush, and touched up in Photoshop
  • Specular map, and Opacity map also created in Photoshop
  • Rendered in Unity Engine